If you're after a list of console commands for Fallout: New Vegas, Obsidian's still absurdly popular entry of the modern 3D Fallout games,
To open the console, tap the backquote (`) or tilde (~) key (they're the same key). The game will pause, the UI will vanish, and you'll see a cursor appear in the bottom left hand corner of the screen. That's where you input your console commands. After typing a command, press enter. You may see a notification of what your code did, but not always. Press the tilde key.
The best Fallout: New Vegas console commands
tgm — God mode! Infinite health, unlimited ammo and encumbrance.
tdm — Demigod mode. Health and encumbrance is infinite, but ammo isn't.
tfc — Activates and deactivates the free camera.
tm — Turns menus and UI off and on.
tcl — No clipping or collision, letting you move around like a ghost.
tmm 1 — Adds all map markers to your map. Use 0 to remove them.
set timescale to <#> — Speeds up or slows down time. The default value is 30.
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Killall — All NPCs and animals in the vicinity die, you monster.
Give yourself items
You can use Fallout: New Vegas console commands to summon monsters and move items into your inventory. There's a little bit of process involved, because you need an object or creature's ID to be able to summon it, but fortunately the Fallout: New Vegas wiki has a comprehensive list of every item in the game, with base IDs for all of them.
player.additem <base_id> <amount> — Switch in the object ID for the <base_id> (no need to keep the brackets, and the number of the item you want for the <amount>. It should look like this.
Example: player.additem 0015FD5C 1
Congratulations, you now have a suit of Chinese Stealth Armour.
player.removeitem <base_id> <amount> — Same as above, but the items you identify will be removed from your inventory and obliterated forever.
player.showinventory — Gives you a handy list of base IDs for stuff you possess. Might be quicker than visiting the wiki for numbers in some situations.
Useful item codes
There are thousands of item codes available in Fallout: New Vegas, but here are a few fun pieces of weapons and armour to try if you're just messing around. Note that items with an xx in the item ID are from expansions, and may not work if you don't have the expansion installed.
WEAPONS
Lucky revolver 000e2c86
Mysterious Magnum 00127c6c
Li'l Devil pistol xx000805
Anti-materiel Rifle 0008f21c
Assault Carbine (GRA) 0008f21e
Christine's CoS silencer rifle xx0112ba
Silenced .22 SMG 0008f218
Sturdy Caravan Shotgun 001735e3
Minigun 0000433f
Alien blaster 00004322
Euclid's C-Finder 0014eb3c
Pew Pew laser rifle 00103b1d
Flamer 0000432d
Plasma caster 000906cf
Tesla cannon 000e2bec
Fat Man 0000432c
Mercy 0015fff4
Missile launcher 00004340
Chainsaw 0015fe44
Power Fist 00004347
Mysterious Magnum 00127c6c
Li'l Devil pistol xx000805
Anti-materiel Rifle 0008f21c
Assault Carbine (GRA) 0008f21e
Christine's CoS silencer rifle xx0112ba
Silenced .22 SMG 0008f218
Sturdy Caravan Shotgun 001735e3
Minigun 0000433f
Alien blaster 00004322
Euclid's C-Finder 0014eb3c
Pew Pew laser rifle 00103b1d
Flamer 0000432d
Plasma caster 000906cf
Tesla cannon 000e2bec
Fat Man 0000432c
Mercy 0015fff4
Missile launcher 00004340
Chainsaw 0015fe44
Power Fist 00004347
ARMOUR
Brotherhood T-45b power armour 00075201
T45d power armour 00014e13
Combat armour, reinforced 00126500
NCR Ranger combat armour 00129254
Stealth Suit Mk II xx00c12f
Advanced Radiation suit 0003307a
T45d power armour 00014e13
Combat armour, reinforced 00126500
NCR Ranger combat armour 00129254
Stealth Suit Mk II xx00c12f
Advanced Radiation suit 0003307a
Alter yourself
player.setscale <scale> — 1 is normal. Numbers below that will shrink you. Number above that will make you massive. You don't need the <> brackets around the number.
player.setlevel X — Where X is the level you want to be.
player.rewardxp 15000 — Gives you 15,000 XP.
sexchange — Changes your sex.
showracemenu — Change your race.
showbarbermenu — Change your hairstyle.
shownamemenu — Change your name.
player.addperk <base_id> — Give yourself a perk. Replace the <base_id> with the ID for the perk you want and drop the <> brackets. You can find all the perk base_ID values on the Fallout: New Vegas Wiki.
player.removeperk <base_id> — Take the ID'd perk away.
player.setav speedmult X — Where X is your speed percentage. At 100 you move at normal speed, at 10 you move really slowly, and at 200 you go very, very fast.
addreputation <base_ID> <0/1 to add infamy/fame> <amount> — Replace <base_ID> with one of the codes below. Select 1 to add reputation; select 0 to add infamy. Then replace <amount> with the amount of rep you want to add or remove. You can only add 5 rep at a time, to a maximum of 100 total.
Example: addreputation 0011e662 1 5 — earn 5 fame with the Brotherhood of Steel.
Boomers 000ffae8
Brotherhood of Steel 0011e662
Caesar's Legion 000f43dd
Followers of the Apocalypse 00124ad1
Great Khans 0011989b
Powder Gangers 001558e6
NCR 000f43de
White Glove Society 00116f16
Brotherhood of Steel 0011e662
Caesar's Legion 000f43dd
Followers of the Apocalypse 00124ad1
Great Khans 0011989b
Powder Gangers 001558e6
NCR 000f43de
White Glove Society 00116f16
removereputation <base_ID> <0/1 to set infamy/fame> <amount> — Same deal as addreputation, except the amount you set will be subtracted from your rep with the specified faction.
Mess with NPCs
This is similar to item manipulation, but you might sometimes need the NPC's ref_id. The Fallout: New Vegas wiki has all those as well.
resurrect — Brings an NPC back to life. This won't help with quest completion but if you killed someone by accident, you bend the rules of the universe to bring them back.
tdetect — Switch NPC player detection off or on. This gives you perfect stealth.
addtofaction<factionID> <0/1> — Replace the <factionID> with one of the codes below, and then select 0 if you want the targeted NPC to be friendly with that faction. Select 1 if you want them to be allied with that faction.
Example: addtofaction 0011e662 1 — Adds targeted NPC to the Brotherhood of Steel as an ally.
Player's current faction 1b2a4
Boomers 000ffae8
Brotherhood of Steel 0011e662
Caesar's Legion 000f43dd
Followers of the Apocalypse 00124ad1
Great Khans 0011989b
Powder Gangers 001558e6
NCR 000f43de
White Glove Society 00116f16
Boomers 000ffae8
Brotherhood of Steel 0011e662
Caesar's Legion 000f43dd
Followers of the Apocalypse 00124ad1
Great Khans 0011989b
Powder Gangers 001558e6
NCR 000f43de
White Glove Society 00116f16
removefromfaction <factionID> — Similar to the addtofaction command, insert the factionID to remove the NPC from that faction.
tcai — Turn off the all NPCs' combat AI so they don't fight.
tai — Toggle targeted NPC's AI off.
Freecam, disable HUD, NoClip and more
tfc — Toggle free cam. Add a 1 after tfc to also freeze everyone in the scene. This is good for taking dramatic screenshots.
sgtm <X> — Where X is how fast time moves. It's a multiplier so 1 is normal speed, 0.5 is half speed, and so on.
tcl — Noclip mode.
twf — Wireframe toggle.
tm — Switch HUD on and off.
tmm <1/0> — Type 1 to show discovered map markers, 0 to hide them. Type tmm 101 to reveal all markers, even undiscovered ones.
tfow — Switch local fog of war on or off.
Fallout New Vegas Secret Locations
movetoqt — Moves you to next quest target.
coc <cell name> — Moves you to a location. A full list of the Cell IDs is available on the Fallout: New Vegas wikia.
caqs — Completes every objective in every quest it's possible to receive in the game, essentially removing quests so you can wander without objectives.
Chance's map
Site
map marker
External links
owners
Technical
cell name
Chance's Map above Red Rock Canyon, as depicted in All Roads
Chance's map is a location in the Mojave Wasteland by a couple of route markers for Trail 160. It contains a map drawn in the dirt and a hollowed-out rock which contains some small loot.
BackgroundEdit
This map was carved by the blade of Chance's knife and McMurphy's finger in the graphic novel All Roads, though the locations were noticeably different to what appeared in the game itself, and it included no props for locations. All notable locations had their names or acronyms drawn in the dirt, the only special marker on the map was where Chance dug his knife into the dirt, digging a crater where New Vegas should've been. The map is located overlooking the Red Rock Canyon, rather than resting outside of it near a highway. It is likely nothing more than another continuity error between the graphic novel and the game.[1]
LayoutEdit
It is to the northwest of Nopah Cave and Vault 3. A small enclosure, with the map drawn on the ground near a hollowed-out rock with 'the sun is killing me' written on it. The map is littered with items that vaguely represent locations or landmarks that are important to the map, for instance The Fort is a Legion coin, and where Black Mountain is there's a Stealth Boy. None of the items may be picked up, however.
- Map Legend
- Items in the map are figurative of the items they represent. For example, Black Mountain is a Stealth Boy; in addition to the nightkin residing there, the Stealth Boy has a small radio dish antenna on it.
- The deep grooves represent the major highways in and around New Vegas fairly well. When trying to identify what a piece of scrap in the map means, check the proportions of the highways against the highway maps in your Pip-Boy.
- The can of turpentine represents the Strip, and basically all of downtown New Vegas.
- The cherry bombs in the north east represent the Boomers at Nellis Air Force Base.
- The rock in the upper northwest probably represents Jacobstown.
- The Legion Denarius in the east represents the Fort.
- The empty whiskey bottle is Hoover Dam.
- In the far southwest of the map, the two tall bottles represent the giant ranger statues at the Mojave Outpost.
- In the west, the stick of dynamite represents Powder Ganger territory. Comparing to the Pip-Boy's map, it's at the Powder Ganger camp west.
- The tall beer bottle in the middle of the map is probably the REPCONN test site.
- The deathclaw claw is Quarry Junction.
- By gauging from Quarry Junction, the tin can in the west may be referencing the water tower near Goodsprings.
- The rock north of it is most likely Red Rock Canyon.
- East of the Stealth Boy is a shard of mirror representing HELIOS One.
- The tin can in the south is Camp Searchlight.
- The bottle of water is Cottonwood Cove.
- The other tin can a bit south-southeast from the shard of mirror representing Helios One is Novac.
- The bullet cases in the southwest represent Nipton.
Notable lootEdit
There's a hollowed-out rock next to the place which can be opened, and usually contains ammunition.
NotesEdit
Fast traveling here may spawn a Legionary assassin party, depending on the Courier's reputation with Caesar's Legion.
AppearancesEdit
Chance's map appears in the graphic novel All Roads and in Fallout: New Vegas.
ReferencesEdit
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Fallout 3 and Fallout: New Vegas are both built on the Gamebryo engine, which means they share a lot of DNA. One of those shared elements is console commands, of which you can find a huge list of just below. If you’re looking to make some instant changes to your Fallout game, or perhaps – gasp – cheat, then these are the commands you need. The wasteland’s a harsh place, so we don’t blame you for trying to make things easier on yourself.
How do you enter Fallout commands?
To enter commands into Fallout 3 or Fallout: New Vegas, you’ll need to open the developer console. To do this, tap the ‘tilde’ key (~), which can be found under the ESC key on American English keyboards. If you have a UK English keyboard, then you’ll need the ‘grave’ key (`), which can be found in the same spot.
Pressing the console key will pause the game, remove the HUD, and give a text prompt (|) in the lower left corner of the screen. Simply type in a command and press enter for the effect to take place. When typing commands, replace any text surrounded by <> brackets with the required information, and do not type the brackets. Replace # with numerical values.
Fallout Cheat Commands
All Pip-Boy Markers
tmm 1
Activates all Pip-Boy markers on the map, making them visible and fast-travel locations.
tmm 1
Activates all Pip-Boy markers on the map, making them visible and fast-travel locations.
Toggle Fog of War
tfow
Toggles on/off fog of war on the Pip-Boy map.
tfow
Toggles on/off fog of war on the Pip-Boy map.
God Mode
tgm
Toggles on/off god mode, which makes the player invincible to all damage, provides unlimited ammo, carrying capacity and AP. Items do not degrade.
tgm
Toggles on/off god mode, which makes the player invincible to all damage, provides unlimited ammo, carrying capacity and AP. Items do not degrade.
Demi-God Mode (New Vegas only)
tdm
Toggles on/off demi-god mode, which makes the player invincible to all damage, but does not provide unlimited ammo or any other benefits.
tdm
Toggles on/off demi-god mode, which makes the player invincible to all damage, but does not provide unlimited ammo or any other benefits.
Kill All NPCs
killall
Kills all NPCs and creatures in the area.
killall
Kills all NPCs and creatures in the area.
Teleport
coc <cell edid>
Teleports the player to a specific cell location.
coc <cell edid>
Teleports the player to a specific cell location.
Fallout Camera Commands
Free Camera
tfc
Toggle on/off the free camera, allowing you to move the camera anywhere you please. Use tfc 1 to pause the game too.
tfc
Toggle on/off the free camera, allowing you to move the camera anywhere you please. Use tfc 1 to pause the game too.
Free Camera Movement Speed
sucsm <#>
Changes the speed for the free camera. Replace <#> with 1 for a slow camera, and up to 10 for a fast camera.
sucsm <#>
Changes the speed for the free camera. Replace <#> with 1 for a slow camera, and up to 10 for a fast camera.
Remove HUD
tm
Toggle on/off menus and HUD.
tm
Toggle on/off menus and HUD.
Field of View
fov <#>
Adjusts the field of view. Default is 75, Narrow is around 40, and wide is around 90. Set the value to your own preference.
fov <#>
Adjusts the field of view. Default is 75, Narrow is around 40, and wide is around 90. Set the value to your own preference.
Toggle Lightbrite
tlb
Toggle on/off lightbrite mode, which increases lighting in dark areas.
tlb
Toggle on/off lightbrite mode, which increases lighting in dark areas.
Fallout Inventory Commands
Add Item to Inventory
player.additem <base_id> <amount>
Adds an item to your inventory. Items will be at ‘full health’ and undamaged.
player.additem <base_id> <amount>
Adds an item to your inventory. Items will be at ‘full health’ and undamaged.
Remove Item from Inventory
player.removeitem <base_id> <amount>
Removes an item from your inventory.
player.removeitem <base_id> <amount>
Removes an item from your inventory.
Repair Menu
player.srm
Opens the Repair Menu, which allows the player to use their Repair skill to fix items. The menu works like a merchant repair trade, but payment will be given back to the player.
player.srm
Opens the Repair Menu, which allows the player to use their Repair skill to fix items. The menu works like a merchant repair trade, but payment will be given back to the player.
Show Inventory IDs
player.showinventory
Lists the player’s inventory with item IDs.
player.showinventory
Lists the player’s inventory with item IDs.
Equip Item from Inventory
player.equipitem <object_id>
Equips an item from your inventory.
player.equipitem <object_id>
Equips an item from your inventory.
Change Weapon Health
player.setweaponhealthperc <#>
Changes the health of your currently held weapon. Replace # with a number between 1-100.
player.setweaponhealthperc <#>
Changes the health of your currently held weapon. Replace # with a number between 1-100.
Fallout NPC Commands
For almost all NPC commands, the NPC must be targeted before typing the command. Issuing a command without a target will simply result in nothing.
Set Target
prid <ref_id>
The same as left-clicking on a target, but useful if you cannot see the target. Most NPC commands will require a target.
prid <ref_id>
The same as left-clicking on a target, but useful if you cannot see the target. Most NPC commands will require a target.
Teleport to NPC
player.moveto <ref_id>
Moves you across the map to an NPC.
player.moveto <ref_id>
Moves you across the map to an NPC.
Teleport NPC
moveto player
Moves an NPC to your character.
moveto player
Moves an NPC to your character.
Add/Remove NPC Inventory Item
additem <base_id>, removeitem <base_id>
Adds or removes an item from an NPC’s inventory.
additem <base_id>, removeitem <base_id>
Adds or removes an item from an NPC’s inventory.
Equip NPC
equipitem <base_id>, unequipitem <base_id>
Equip or unequip an item to an NPC.
equipitem <base_id>, unequipitem <base_id>
Equip or unequip an item to an NPC.
Display NPC Inventory
inv
Shows every item in an NPC’s inventory, including hidden items.
inv
Shows every item in an NPC’s inventory, including hidden items.
Barter Menu
sbm
Shows the barter menu, for use with NPC traders.
sbm
Shows the barter menu, for use with NPC traders.
Restore NPC Health
resethealth
Brings an NPC back to full health.
resethealth
Brings an NPC back to full health.
Kill NPC
kill
Makes an NPC die.
kill
Makes an NPC die.
Revive NPC
resurrect
Brings an NPC back from the dead. (Will also reroll their inventory, so previously owned items may disappear.)
resurrect
Brings an NPC back from the dead. (Will also reroll their inventory, so previously owned items may disappear.)
Toggle Combat AI
tcai
Toggles on/off combat artificial intelligence, so NPCs are unable to fight.
tcai
Toggles on/off combat artificial intelligence, so NPCs are unable to fight.
Toggle AI
tai
Toggles on/off all artificial intelligence, so NPCs are unable to do anything.
tai
Toggles on/off all artificial intelligence, so NPCs are unable to do anything.
Set NPC Faction
setally <factionID1> <factionID2> (0/1 optional) (0/1 optional)
Allies an NPC to a specific faction. <0> sets as an ally, <1> sets as a friend.
setally <factionID1> <factionID2> (0/1 optional) (0/1 optional)
Allies an NPC to a specific faction. <0> sets as an ally, <1> sets as a friend.
Set Faction as Enemy
setenemy <factionID1> <factionID2> (0/1 optional) (0/1 optional)
Sets a faction as an enemy with another faction. <0> sets an enemy, <1> sets as neutral.
setenemy <factionID1> <factionID2> (0/1 optional) (0/1 optional)
Sets a faction as an enemy with another faction. <0> sets an enemy, <1> sets as neutral.
Make NPC Immortal
setessential <base_id> <#>
Makes an NPC unable to die. <1> sets NPC as immortal, <0> sets NPC as mortal.
setessential <base_id> <#>
Makes an NPC unable to die. <1> sets NPC as immortal, <0> sets NPC as mortal.
Remove/Restore NPC
disable, enable
Disable removes the NPC from the game, enable makes the NPC reappear.
disable, enable
Disable removes the NPC from the game, enable makes the NPC reappear.
Start Combat
startcombat
Starts combat with an NPC. Use command “stopcombat” to end combat, although NPC will remain hostile.
startcombat
Starts combat with an NPC. Use command “stopcombat” to end combat, although NPC will remain hostile.
Stop NPC Hostility
setav aggression 0
Stops an NPC from being hostile towards you.
setav aggression 0
Stops an NPC from being hostile towards you.
Add NPC Script
addscriptpackage <base_id>
Adds a script to the targeted NPC. For example, use id “4083b” to make an NPC follow you.
addscriptpackage <base_id>
Adds a script to the targeted NPC. For example, use id “4083b” to make an NPC follow you.
Clone an NPC
player.placeleveledactoratme <base_id>
Creates a clone of an NPC and places it by the player character.
player.placeleveledactoratme <base_id>
Creates a clone of an NPC and places it by the player character.
Reset Companion Quest
resetquest <quest_id>
Reset a companion’s hire quest.
resetquest <quest_id>
Reset a companion’s hire quest.
Fallout Stat Commands
Damage Stat
player.damageactorvalue <variable> <#>
Reduces a stat by a numerical value. The most typical stat variable would be ‘health’.
player.damageactorvalue <variable> <#>
Reduces a stat by a numerical value. The most typical stat variable would be ‘health’.
Set Scale
player.setscale <#.#>
Set player scale. The higher the scale, the faster and stronger you become. 1.0 is default. 0.95 is smaller, 1.1 is bigger.
player.setscale <#.#>
Set player scale. The higher the scale, the faster and stronger you become. 1.0 is default. 0.95 is smaller, 1.1 is bigger.
Actor Values
player.getav <variable>
Provides a read-out of an NPC’s stat value. Example variables are karma and intelligence.
player.getav <variable>
Provides a read-out of an NPC’s stat value. Example variables are karma and intelligence.
Set NPC Stats
player.setav <variable> <#>
Set an NPC actor’s stats to a specific numerical value.
player.setav <variable> <#>
Set an NPC actor’s stats to a specific numerical value.
Adjust a NPC value
player.modav <variable> <#>
Adjusts an NPC actor’s stats, up to but not exceeding the normal max values. Negative numbers lower the stat. The value you assign to # will be in addition to what the value currently is, rather than replacing the whole stat value.
player.modav <variable> <#>
Adjusts an NPC actor’s stats, up to but not exceeding the normal max values. Negative numbers lower the stat. The value you assign to # will be in addition to what the value currently is, rather than replacing the whole stat value.
Add a Perk
player.addperk <variable>
Adds a perk or a trait to your character.
player.addperk <variable>
Adds a perk or a trait to your character.
Remove Perk
player.removeperk <variable>
Removes a perk or trait from your character.
player.removeperk <variable>
Removes a perk or trait from your character.
Change Sex
player.sexchange
Changes your player character gender.
player.sexchange
Changes your player character gender.
Change Name
shownamemenu
Opens a menu to allow player character name changes.
shownamemenu
Opens a menu to allow player character name changes.
Change Race/Face
showracemenu
Opens a menu that will allow you to change your character’s face. Changing your face will disable perks, so they must be removed and added again manually.
showracemenu
Opens a menu that will allow you to change your character’s face. Changing your face will disable perks, so they must be removed and added again manually.
Change Traits
showtraitmenu
Opens a menu to change player traits.
showtraitmenu
Opens a menu to change player traits.
Change Hair
showbarbermenu
Opens a menu to change player hairstyle.
showbarbermenu
Opens a menu to change player hairstyle.
Change Facial Features
showplasticsurgeonmenu
Opens a menu to change player appearance.
showplasticsurgeonmenu
Opens a menu to change player appearance.
Level Up
player.advlevel
Advances your character by one XP level.
player.advlevel
Advances your character by one XP level.
Change Level
player.setlevel <#>
Set the overall level of your character.
player.setlevel <#>
Set the overall level of your character.
Set Age
player.agerace <#>
Sets the age generation of your character. Replace # with -1 for child, 1 for adult, 2 for elderly person.
Grant XP
player.rewardxp <#>
Adds a specified amount of XP to the player character.
Grant Karma
player.rewardKarma <#>
Adds a specified amount of Karma to the player character.
Set Setting
setgs <string>
Sets a specific game setting, such as max level cap, or damage resistance. Setting reset each time the game is started, so need re-applying each session. Replace <string> with a setting, such as “iMaxCharacterLevel <#>”.
player.agerace <#>
Sets the age generation of your character. Replace # with -1 for child, 1 for adult, 2 for elderly person.
Grant XP
player.rewardxp <#>
Adds a specified amount of XP to the player character.
Grant Karma
player.rewardKarma <#>
Adds a specified amount of Karma to the player character.
Set Setting
setgs <string>
Sets a specific game setting, such as max level cap, or damage resistance. Setting reset each time the game is started, so need re-applying each session. Replace <string> with a setting, such as “iMaxCharacterLevel <#>”.
Fallout Item and World Commands
Delete Object
zap
Deletes the targeted item.
zap
Deletes the targeted item.
Set Item Scale
setScale <#>
Sets the scale of an item in the game world.
setScale <#>
Sets the scale of an item in the game world.
Show Item Scale
getScale
Shows a read-out of the targeted item’s scale.
getScale
Shows a read-out of the targeted item’s scale.
Unlock
unlock
Unlocks a locked safe, door, or container. The effect can be reversed with “lock”, which can also be modified by adding a numerical value equal to the required lockpick skill. A setting of “lock 255” will be unpickable and require a key.
unlock
Unlocks a locked safe, door, or container. The effect can be reversed with “lock”, which can also be modified by adding a numerical value equal to the required lockpick skill. A setting of “lock 255” will be unpickable and require a key.
Activate an Item
activate
Activates a targeted item without having to locate its switch.
activate
Activates a targeted item without having to locate its switch.
Delete Item
markfordelete
Deletes an item from the game world.
markfordelete
Deletes an item from the game world.
Get Items
player.placeatme <base_id> <stack amoun #t> <quality #>
Places an item next to the player, of specified amount and quality.
player.placeatme <base_id> <stack amoun #t> <quality #>
Places an item next to the player, of specified amount and quality.
Move to Item
player.moveto <ref_id>
Move to a nearby item.
player.moveto <ref_id>
Move to a nearby item.
Show Crafting Menu (New Vegas only)
showrecipemenu <category>
Opens the crafting menu. Use one of the following categories: “0013b2c1” for Workbench, “0013e11a” for Reloading Bench, “0013b2c0” for Campfire, and “xx0103a0” for Vending Machine.
showrecipemenu <category>
Opens the crafting menu. Use one of the following categories: “0013b2c1” for Workbench, “0013e11a” for Reloading Bench, “0013b2c0” for Campfire, and “xx0103a0” for Vending Machine.
Set Timescale
set timescale to <#>
Sets how fast time progresses in game. A setting of 1 is real time, with 1 second in-game being 1 second in real time. The default setting is 30.
set timescale to <#>
Sets how fast time progresses in game. A setting of 1 is real time, with 1 second in-game being 1 second in real time. The default setting is 30.
Set Game Hour
set gamehour to <time>
Sets the game hour to the specified time, and will be applied when the game is unpaused.
set gamehour to <time>
Sets the game hour to the specified time, and will be applied when the game is unpaused.
Fallout Quest Commands
Move to Quest Target
movetoqt
Moves player character to the quest target location.
movetoqt
Moves player character to the quest target location.
Show Quest Log
showquestlog
Display a log of everything the player has encountered and completed in the game.
showquestlog
Display a log of everything the player has encountered and completed in the game.
Quest Check
getqc <base id>
Checks if the current quest is complete. A result of “1” means complete, “0” means uncomplete.
getqc <base id>
Checks if the current quest is complete. A result of “1” means complete, “0” means uncomplete.
Quest Reset
resetquest <base id>
Resets progress on the specified quest.
resetquest <base id>
Resets progress on the specified quest.
List all Objectives
sqs <base id>
Displays a list of all quest objective stages.
sqs <base id>
Displays a list of all quest objective stages.
Get Objective
getstage <base id>
Gets the objective level of a quest.
getstage <base id>
Gets the objective level of a quest.
Set Quest Objective Level
setstage <base id> <Quest Objective>
Sets a quest to a specified objective, which can be used to drop back by an objective if bugs arise.
setstage <base id> <Quest Objective>
Sets a quest to a specified objective, which can be used to drop back by an objective if bugs arise.
Fallout New Vegas Map Mod
Complete all Objectives
CompleteAllObjectives <base id>
Sets all objectives of the specified quest to ‘complete’.
CompleteAllObjectives <base id>
Sets all objectives of the specified quest to ‘complete’.
List Targets
sqt
Displays a list of all the current quest targets.
sqt
Displays a list of all the current quest targets.
Start All Quests
saq
Starts all quests.
saq
Starts all quests.
Fallout Game Commands
Save Game
save <save name>
Saves the game using the specified description.
save <save name>
Saves the game using the specified description.
Load Game
load <save name>
Loads the game file with the specified description.
load <save name>
Loads the game file with the specified description.
Quit Game
quitgame
Quits the game without using menus.
quitgame
Quits the game without using menus.
Fallout: New Vegas Reputation Commands
Add Reputation
addreputation <base_id> <variable> <amount>
Increases your reputation with a specified fraction. Replace “variable” with “0” for infamy reputation, or “1” for fame. 100 is the highest value that can be attained.
addreputation <base_id> <variable> <amount>
Increases your reputation with a specified fraction. Replace “variable” with “0” for infamy reputation, or “1” for fame. 100 is the highest value that can be attained.
Remove Reputation
removereputation <base_id> <variable> <amount>
Removes reputation with a specified faction. Replace “variable” with “0” for infamy reputation, or “1” for fame. 0 is the lowest value that can be attained.
removereputation <base_id> <variable> <amount>
Removes reputation with a specified faction. Replace “variable” with “0” for infamy reputation, or “1” for fame. 0 is the lowest value that can be attained.
Set Reputation
setreputation <base_id> <variable> <amount>
Sets your reputation with a specified faction to a specific level.
Increases your reputation with a specified fraction. Replace “variable” with “0” for infamy reputation, or “1” for fame. 100 is the highest value that can be attained.
setreputation <base_id> <variable> <amount>
Sets your reputation with a specified faction to a specific level.
Increases your reputation with a specified fraction. Replace “variable” with “0” for infamy reputation, or “1” for fame. 100 is the highest value that can be attained.
Remove from all Factions
removefromallfactions
Removes you from all factions. This will remove you from “player” faction, which can cause issues. Re-add yourself back to “player” faction with the command “player.AddToFaction 0001b2a4 1”
removefromallfactions
Removes you from all factions. This will remove you from “player” faction, which can cause issues. Re-add yourself back to “player” faction with the command “player.AddToFaction 0001b2a4 1”
Set Faction Allied Status
setally <base_id_1> <base_id_2> <variable_1> <variable_2>
Sets two factions’ status with each other. Variable can either be “0” for friendly, or “1” for allied.
setally <base_id_1> <base_id_2> <variable_1> <variable_2>
Sets two factions’ status with each other. Variable can either be “0” for friendly, or “1” for allied.
Set Faction Enemy Status
setenemy <base_id_1> <base_id_2> <variable_1> <variable_2>
Sets two factions’ status with each other. Variable can either be “0” for enemy, or “1” for neutral.
setenemy <base_id_1> <base_id_2> <variable_1> <variable_2>
Sets two factions’ status with each other. Variable can either be “0” for enemy, or “1” for neutral.
- Read More
- Fallout 3 mods
- Fallout 3 System Requirements
For information on the world of Fallout, see Fallout world. |
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The world map is the way of navigating the game world in the Fallout series.
- 1Fallout, Fallout 2, Fallout Tactics
- 3Fallout: New Vegas
Fallout, Fallout 2, Fallout Tactics[edit | edit source]
Introduction[edit | edit source]
In Fallout, Fallout 2 and Fallout Tactics, the world map is bird's eye view map of the landscape of the games, divided into a matrix of square-shaped, equally sized sectors.
The world map's primary function is to enable navigation for player's travels. When player leaves a location with intent to travel to another one (typically located far away, due to Fallout world's extremely low population density), he is presented with the world map.
Basic use in-game[edit | edit source]
When stationary, the player's location is marked by an icon (inverse pyramid), clicking on which would take him to the location he's currently at, which does not have to be a specially designated location - the player can make stops in the desert or the mountains to relieve himself of unnecessary equipment, change or reload the weapons he's holding, or administer drugs to himself or one of his party members.
To move the player across the map, one has to click at any area he's not currently at. In Fallout and Fallout 2, player's location would be marked by a red cross icon, and his path would be traced by line strokes (the stroke length hints at player's speed - the longer they are, the more time it took the player to travel through that particular sector). In Fallout Tactics, player's location would be marked by radiation trefoil, and no tracing is available.
Travel speed across the world map is determined by the sectors it's comprised of. 'Desert' and 'Ruins' sectors are the fastest to travel across. 'Mountains' are the slowest, and 'Ocean' sectors are impossible to travel across. Player's speed may be increased by possessing a special Perk, or driving a vehicle (not possible in the original Fallout).
Other features[edit | edit source]
About every 24 hours of travel, the game 'rolls' a check for random encounters. If the roll was successful, the player will leave the world map screen to face the situation. In Fallout 2, the player may be given a description of the encounter and the opportunity to avoid it, the probability of which is determined by their Outdoorsman skill.
A common feature on the world map screen is the indicators for current time, date, and year, as well as a list of special locations already visited, clicking on which would automatically change player's course to that location.
In the beginning of the game, the world map starts completely black. As player travels, the sectors he visited will appear bright, while the sectors in the immediate vicinity of the ones he visited will appear dark, so as to give him an idea of what to expect. Travelling across a 'Beach' sector would reveal all 'Ocean' sectors to the left of it (because none of the Fallout games took place near Atlantic Coast). There is no special prize or bonus for exploring all sectors, other than discovering locations not required to visit to finish the game.
Special locations, such as towns, are marked by green circles of various size. In Fallout 2, Special encounters the player faced are also marked with small green circles. If the player's vehicle runs out of fuel, he will have to abandon it, and the car's location will also be marked with a small green circle.
Fallout 3[edit | edit source]
In Fallout 3 the world map is first accessible when you receive your Pip-Boy 3000 on your 10th Birthday. The world map shows the locations of the Capital Wasteland, Adams Air Force Base, Point Lookout, Anchorage and The Pitt. Not all locations must have been visited to be shown on the map as they can be mentioned and it will be marked on the map but not able to fast travel to.
Fallout: New Vegas[edit | edit source]
The Fallout: New Vegasworld map is a bird's eye view of the landscape surrounding New Vegas. It is accessible through the Pip-Boy 3000 'Data' tab. Locations are shown on this map and fast travel is used on this map to go immediately to locations that the player has already visited. The map can also show areas in the Sierra Madre, Zion Canyon, the Big Empty and Divide.
Place markers[edit | edit source]
When a quest is selected to become the active quest in the Pip-Boy 'Quests' tab, relevant places and people are marked on the world map with solid tabs, and a dotted line linking the player's current location to that marker.
The player can set a manual marker themselves anywhere on the map using the X button; this marker appears as an unfilled tab, also linked to the player's location by a dotted line. If the player has previously marked a location they will be prompted to either leave the old marker, replace it with the new location or remove the marker entirely. The player can only have one manual marker at any one time.
These markers appear on the HUD compass, for the purposes of navigation.
Uncovering the map[edit | edit source]
The Courier begins their quest in the town of Goodsprings, which will appear on the map as the only location at the beginning of the game. As the player travels and finds new locations, they will appear on the map as filled squares, which can be fast travelled to.
When characters mention locations in conversation these locations appear on the map, though when they have not been visited by the player they are represented by unfilled squares, which cannot be fast travelled to.
Original pre-war road- and railways are all marked on the map from the beginning, and are useful as thoroughfares avoiding dangerous encounters in the wilderness. Major geographical features, such as Mount Charleston are also shown.
Fallout 4[edit | edit source]
This section is needed but has not been written yet. You can help The Vault by writing it. |
Gallery[edit | edit source]
- Fallout's world map
- Fallout 2's world map
- Fallout 3's world map
- Fallout: New Vegas's world map
- Van Buren's possible world map
- Fallout Tactics world map
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