Transfer Settlements 1.2b
- Fallout 4 Transfer Settlements Not Importing
- Fallout 4 Transfer Settlements No Holotape
- Transfer Settlements Fallout 4 1
- 14 Mar 2017, 6:52PM
- 861KB
- 1.5k
- 2.6k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters.
Transfer Settlements 1.3b- 14 Mar 2017, 4:39AM
- 867KB
- 16.2k
- 37.7k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters.
Transfer Settlements 1.3b - F4SE 0.3.1 (and above) Compatibility Patch- 11 May 2017, 11:23AM
- 3KB
- 4.2k
- 8.1k
This is a quick compatibility patch for v1.3b to be able to use it with F4SE 0.3.1 or any future versions of F4SE until the release of the new version of Transfer Settlements.
Transfer Settlements 1.41- 25 Jun 2017, 12:12AM
- 54.1MB
- 15.7k
- 33.4k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Compatible with game version 1.9.4 and F4SE 0.4.x.
Transfer Settlements 1.42- 12 Sep 2017, 9:48PM
- 55.3MB
- 3.6k
- 6.4k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Compatible with game version 1.10.20 and F4SE 0.5.0.
Transfer Settlements 1.43- 23 Sep 2017, 10:31PM
- 55.3MB
- 9.5k
- 19.8k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Compatible with game version 1.10.26 and F4SE 0.6.0.
Transfer Settlements 1.43 for game version 1.10.40- 11 Nov 2017, 11:42PM
- 55.3MB
- 3.2k
- 6.2k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Compatible with game version 1.10.40 and F4SE 0.6.1.
Transfer Settlements 1.44- 20 Nov 2017, 4:56AM
- 55.1MB
- 3.3k
- 7.3k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Compatible with game version 1.10.40 and F4SE 0.6.2 or 0.6.3.
Transfer Settlements 1.45- 01 Dec 2017, 1:39PM
- 55.1MB
- 14.3k
- 40.8k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Compatible with game version 1.10.50 and F4SE 0.6.4.
Transfer Settlements 1.46- 28 Jan 2018, 12:52PM
- 55.1MB
- 9.4k
- 27.7k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Compatible with game version 1.10.64 and F4SE 0.6.5.
Transfer Settlements 1.47- 02 Mar 2018, 12:43AM
- 55.1MB
- 10.2k
- 31.3k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Compatible with game version 1.10.75 and F4SE 0.6.6.
Transfer Settlements 1.48- 08 Apr 2018, 10:34PM
- 55.2MB
- 10.6k
- 19.4k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Compatible with game version 1.10.82 and F4SE 0.6.7.
Transfer Settlements v1.49- 26 May 2018, 7:14PM
- 55.2MB
- 12.4k
- 17.4k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Compatible with game version 1.10.89 and F4SE 0.6.9. (and 0.6.8)
Transfer Settlements v1.50- 29 Jun 2018, 4:16PM
- 55.2MB
- 10.3k
- 14.4k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Compatible with game version 1.10.98 and F4SE 0.6.10
Transfer Settlements v1.51- 29 Jul 2018, 2:22AM
- 55.2MB
- 9.1k
- 12.4k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Compatible with game version 1.10.106 and F4SE 0.6.11
Transfer Settlements v1.52- 30 Aug 2018, 6:12PM
- 55.2MB
- 8.6k
- 11.6k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Compatible with game version 1.10.111 and F4SE 0.6.12
Transfer Settlements v1.53- 04 Oct 2018, 8:53AM
- 55.2MB
- 6.4k
- 8.6k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Compatible with game version 1.10.114 and F4SE 0.6.13
Transfer Settlements v1.54- 24 Oct 2018, 10:12PM
- 55.2MB
- 1.6k
- 2.0k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Compatible with game version 1.10.114 and F4SE 0.6.13
Transfer Settlements v1.55- 28 Oct 2018, 11:37PM
- 55.2MB
- 7.4k
- 10.8k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Compatible with game version 1.10.114 and F4SE 0.6.13
Transfer Settlements v1.56- 08 Dec 2018, 12:14AM
- 55.1MB
- 13.0k
- 19.1k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Compatible with game version 1.10.120 and F4SE 0.6.15
Transfer Settlements v1.57- 15 Mar 2019, 12:44AM
- 55.1MB
- 10.5k
- 14.7k
The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Compatible with game version 1.10.130 and F4SE 0.6.16
Living in a post-apocalyptic nuclear hellscape is hard work. Put aside the gross two-headed cows, the constant threat of death-by-[insert gun-toting faction here], the simple fact that drinking water gives you radiation poisoning. Just figuring out what to do is a challenge.
At least, that's the way of things in Fallout 4. The game gives you all the tools you need to build then nurture a settlement in the nuke-blasted ruins of Boston, but it doesn't give a clear sense of how to use them.
See also: 'Fallout 4' keeps reminding us that 'war never changes,' but it really should
That's why you're here. Maybe it's been a struggle to snap pieces of buildings together. Maybe you have no idea how to set up supply lines. You want to do your part in rebuilding society and you have the tools. You just don't know how to use them. Read on to fix that.
Start from the beginning
Sanctuary Hills is the first settlement you unlock for development. This means you can use the Workshop to enter 'build mode,' at which point a green border pops up and encircles the settlement, indicating where you can build.
You've got a great starting point in Sanctuary Hills. It has a large area to build in and multiple intact houses (relatively speaking) make it easy to give settlers a comfortable place to live without forcing you to dive in immediately with the construction tools.
The first thing you should do, both in Sanctuary Hills and in all subsequent settlements, is go into build mode and scrap as much debris as you can. Sometimes you'll see a yellow or green outline when you hover your crosshairs over certain objects. The yellow stuff is pure garbage; scrap it indiscriminately (look at the bottom of the screen for the right button prompt). Green-outlined items, like undamaged chairs, beds, bathtubs and more, have some utility, but they can also be turned into scrap.
The more you scrap, the more materials you have to work with when you start to really build. Running around Sanctuary Hills should get you enough materials to make a few things, but you can also add to your parts heap by dumping the junk you collect out in the world into your Workshop. Just walk up to your Workshop, choose the 'Transfer' option and then press Y (Xbox One controller) to dump your crap.
Following the early story is the best way to learn the basics of settlement building. When you first arrive in Sanctuary Hills, you get a quest that involves heading out to a nearby city. Go there and do what needs to be done (no spoilers). Once that's over, you'll have a few settlers in Sanctuary Hills. One of them gives you a series of simple quests that walks you through addressing a settlement's basic needs.
Be a provider
Every settlement in Fallout 4 has ratings in multiple categories: People, Food, Water, Power, Defense and Beds. All of those can be directly influenced by building the appropriate items. Keeping them all out of the red (they're literally marked with red text) maintains and raises the settlement's overall Happiness stat.
Settlements are self-sufficient to a limited extent, but you've got to give them the things they need to survive. Settlers know enough to gather water and harvest crops, but you've got to build the water source and plant the seeds.
So do that. Basic life-giving settlement tools are available to build from moment one, provided you have the materials. Everything other than food requires scrap, both broken down from the debris inside your settlement and gathered from the wider world. Food is a special case in that the only thing you need to plant a crop is the thing you'd harvest from it. Want a cornfield? Go find some corn.
One of your first concerns in a new settlement after the basic needs of life have been squared away should be growing your population. The quickest way to do that is with a Recruitment Radio Beacon, found in the Miscellaneous section of the Workshop's Power menu.
Building a beacon isn't cheap from a scrap perspective, as it requires some less-common materials for both the tower and the generator/wiring you'll need to power it. Telephones and hot plates are both relatively easy to find, and they provide the all-important copper and circuitry you'll need. Sims 4 create a career. Also watch for cameras and microscopes, both of which provide crystal components.
Once you've got a healthy supply of those materials, plus steel, ceramic and rubber (all of which are easy to find), build the radio beacon and then a small generator to live next to it. Finally, run a wire by highlighting the generator and pressing Y then highlighting the beacon and pressing Y again (you'll know the wire's in a connectable location when the beacon isn't highlighted in red).
Fallout 4 Transfer Settlements Not Importing
The beacon is turned on automatically, but you can tell it's on if you see a green light on its activation panel. A live beacon should also transmit a recruitment signal that you can access from your Pip-Boy's radio.
Break ground
Once you've got a handle on the basics of settlement growth, try your hand at putting a structure together. Again, this is very easy in Sanctuary Hills. Several of the houses there are ruined beyond repair; scrap them and use the foundation they rested on for your own buildings.
There are two options here. Fallout 4 offers a limited selection of prefab buildings that you can put down without having to worry about snapping walls, floors ad ceilings together. If you don't want to be bothered with construction work — it's kind of a pain — there's no penalty for using prefabs, save for the size and layout limitations.
If you'd rather go with custom dwellings, playing around with the building tools is the best way to learn. Pieces snap together automatically, but they don't always cooperate the way you want them too (especially when it comes to corners). It's less of an issue in Sanctuary Hills due to the amount of space you have, but don't forget to build up. Multi-story buildings are a great way to save space in the tighter confines of small settlements.
When you're starting on uneven terrain (more of an issue in future settlements), it's a good idea to lay down some foundation before you start building. Placed objects adhere to an invisible grid that doesn't always take the ground into account. Without a foundation in place, you'll often notice that placed objects have empty spaces running beneath them where the ground falls away.
There's no trick to building. You just need a lot of patience, as the building tools in Fallout 4 aren't that great. If you're a perfectionist who won't be happy unless every floor, wall and ceiling is perfectly lined up with no gaps, you're not going to have a pleasant experience and should just stick to prefabs.
Continued growth
Once you have a few settlements under your control you'll probably start running into supply issues. If you've been using Sanctuary Hills as a home base and dumping your scavenged materials in that workshop exclusively, then the only materials you have to work with in new locations are what you scrap there and whatever you're carrying.
This is where supply lines come in, though you'll need a Charisma rating of at least 6 plus the Local Leader perk to create them. Once you've got that squared away, go to either settlement that you want to connect via supply line, find a random settler (i.e. someone who doesn't have a proper name) and press RB when you have them highlighted. A menu should pop up with a list of your settlements; the one you choose is the one you connect with.
Supply lines share all materials stored in either settlement's workshop. That's why it's good to dump all your junk into one Workshop. Just connect all your other settlements to that home base and you'll never have a problem building the basics of life.
Once you've got a network of settlements and a good stock of materials, it's time to think about how you want to grow. Scavenging Stations, for example, give you a steady flow of junk when you assign a settler to work on one. Shops provide income and happiness. You don't just want your people to survive; they should have an opportunity to thrive.
Just be sure to keep track of how your settlements are doing. You can see their stats laid out in a list on your Pip-Boy, by accessing the Data menu. If you notice that food or defense or some other stat is dipping too low, pay a visit to that location. Sometimes settlers don't do what you want them to; when that happens, just highlight one in Workshop mode and press A to assign. Then highlight the thing you want them to work on, such as a crop field or a guard post, and press A again.
Building and maintaining settlements in Fallout 4 isn't too difficult, but it's worth the effort. If you really want to harness all the benefits of widening your reach, follow the Minutemen questline. No spoilers, but running it through to the end unlocks a very useful tool for all your settlements.
Creating a settlement in Fallout 4 can be overwhelming at first, but once you get down the basics, you'll have settlements sprouting up all over the Commonwealth. To get a better understanding of how settlements operate, take a look at the eight main components to a successful settlement.
Why Settle?[edit]
Why grow a Settlement? In addition to the experience you gain from Crafting settlements and from recruiting missions, settlements attract traders, who in turn bring great gear and weapons to sell.
If you're looking for the pieces you need to build your new home, check out our huge guide to Crafting Components.
Settlement Maintenance Overview[edit]
You can see the overview of your settlements from your Pip-Boy under Data > Workshops > [Settlement Name]. From here you can see the numbers of your settlements specs and more importantly if your settlement is doing well.
If your settlement is doing well, you will simply see the settlement name in the list. If there is something that needs to be addressed, you will see a caution symbol next to the settlement name. You can highlight that settlement in the list to see what area needs attending too.
It's good to have your settlements doing well because that deters outside forces from attacking, keeping everything and everyone there safe.
People[edit]
In order to have a settlement, you have to have people who will manage and populate the area. You can recruit people from all over the Commonwealth.
Typically, the people you can recruit to one of your settlements will be isolated from an already existing quest or group, and they will normally have an official name, rather than a standard title. You can also find recruits by installing items like the Recruitment Radio Beacon in your settlement.
Build an Awesome 2 Story House
Confused about the Local Leader perk and establishing supply routes? Once you have the required perk and at least two settlements, enter the Workshop mode and find a settler you will assign to handle the supply line. Highlight the person and select the Supply Line option to send them on their way.
This will allow you to share resources between the two settlements. If you get to the second level of Local Leader, you'll be able to start opening up trade stores.
Curious about which settler is assigned to what? While there isn't a way to see a list of each settler and their duties, you can highlight a single person in the Workshop mode and see their assignments highlighted as well.
Food[edit]
You won't get much done if you can't provide for the your settlers. Find food samples like Corn and Tato through random traders or even scattered about the Commonweatlh.
Use these to plant a garden in your settlement. Create a garden big enough to satisfy the number of people!
Adhesive is a crucial element to crafting, but you won't find it so easily out in the Commonwealth. But fear not! The breakdown of Vegetable Starch will provide you with an incredible fiveAdhesive! Vegetable Starch requires three Mutfruit, three Corn, and three Tato to make, along with one Purified Water.
Have all these plants planted in your settlement and you'll be able to replenish these ingredients over time. You'll have to find the Purified Water yourself, but once you have enough material for a Water Purifier, install it and you won't have to search for this either.
Water[edit]
Just like food, water is essential element to keep your settlers happy and, of course, alive. This one is easy to supply. Just plop down however many Water Pumps you need! Later on when you have better resources, you'll be able to install items like the Water Purifier. Purifiers must be built in water, and you'll need a secondary generator to get it working.
Power[edit]
While power is not at first required for a just starting settlement, it is something you will want to consider if you plan to have your settlement grow and prosper.
Want to use an item that requires power? Place the generator with appropriate output of power in the area where you want to establish your item. Place your item, then have either the item or the generator highlighted and then hit the option to connect a wire. Connect the two objects (look for a white wire!) to pass along the power!
Defense[edit]
A settlement is no good if enemies can waltz right in. Set up a perimeter for your settlement with the fence items.
Make sure to include a gate for settlers to get in and out. With that set, start placing defense items like the Guard Tower or a Machinegun Turret to increase your Defense stat.
After some time passes, you'll want to check up on your defense items and repair them if need be. Otherwise, you might come back to find them completely missing, forcing you to spend resources on a brand new machine.
Fallout 4 Transfer Settlements No Holotape
NOTE: Though it might not be red when in workshop mode, to keep your settlement doing well you need to raise your defense to at least the value of your water + food.
For example, if you have 2 people at a location, an appropriate layout might be:
- People: 2
- Food: 4
- Water: 3
- Power: 5
- Defense: 10 ( >= 4 + 3 )
- Beds: 3
- Happiness: 50
- People: 2
- Food: 4
- Water: 3
- Power: 5
- Defense: 10 ( >= 4 + 3 )
- Beds: 3
- Happiness: 50
Transfer Settlements Fallout 4 1
Beds[edit]
Look, if you're going to have settlers join your settlement, at least provide a bed for each settler in the camp. To stay on the safe side, always have a few beds extra in case new settlers come in.
IGN Cribs: Build a Great Settlement
Happiness[edit]
Fulfill all the requirements above to improve the happiness of your settlers! Make your settlement a little more luxurious with various Furniture objects and Decorations to increase this stat.
Keep morale high to continue growth of your settlement. However, the higher you want this stat to go, the more it will cost you. Placing televisions and otherdecorations and furniture will help, but many of these will require power and other resources!
Size[edit]
Keep an eye on your size meter. This will tell you how many items you have placed and how close you are to reaching your limit. There is only a certain amount you can have in your settlement, so make sure your optimizing everything you create and only using items where needed!
If you're reaching you're limit, take a look around your settlement and make sure you don't have scrap laying around. Things like ruined homes, fallen trees, old fences, and abandoned cars will take up some of this size. Scrap 'em and start building again!
Comments